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Tiling Brick Texture

TILING BRICK TEXTURE - PHYSICALLY BASED RENDERING
 

Sculpted in Height Map in ZBRUSH

 

Textured in Substance Designer

 

*Metallic Value - Greyscale Node - Black in Game Engine

Concrete Rough Tetxure
Concrete Rough Tetxure

TILING CONCRETE ROUGH TEXTURE - PHYSICALLY BASED RENDERING
 

Sculpted in Height Map in ZBRUSH

 

Textured in Substance Designer

 

*Metallic Value - Greyscale Node - Black in Game Engine

TILING ROCK JAGGED TEXTURE

TILING ROCK JAGGED TEXTURE - PHYSICALLY BASED RENDERING
 

Sculpted in Height Map in ZBRUSH

 

Textured in Substance Designer

 

*Metallic Value - Greyscale Node - Black in Game Engine

Metal Tread Plate / Painted Texture
Metal Tread Plate / Painted Texture SD

TILING METAL TREAD PLATE TEXTURE - PHYSICALLY BASED RENDERING
 

Sculpted in Height Map in ZBRUSH

 

Textured in Substance Designer

 

*Metallic Value - Greyscale Node - Black in Game Engine

TILING PAVING SLABS TEXTURE
TILING PAVING SLABS TEXTURE

TILING PAVING SLABS TEXTURE - PHYSICALLY BASED RENDERING
 

Sculpted in Height Map in ZBRUSH

 

Textured in Substance Designer

 

*Metallic Value - Greyscale Node - Black in Game Engine

Large Wall Blocks

TILING LARGE WALL BLOCKS TEXTURE - PHYSICALLY BASED RENDERING
 

Sculpted in Height Map in ZBRUSH

 

Textured in Substance Designer

 

*Metallic Value - Greyscale Node - Black in Game Engine

TEXTURE EXAMPLES PBR & PREVIOUS GEN SHADER

 

 

Personal Project - Texture Examples Using PBR & Previous Generation Lighting Shader's - Various Surfaces

 

Applications - Maya - ZBrush - Photoshop - Substance Designer - Substance Painter - NDO2 - DDO - Filter Forge

 

* Tiling Normal Textures have Y Inverted for use in CryEngine 3 and UDK

 

* All Normal Maps are Normalized using XNormal Filter Plugin for Photoshop

Wooden Floor Board Texture
Wooden Floor Board Texture SD

TILING WOODEN FLOOR BOARD TEXTURE - PHYSICALLY BASED RENDERING
 

Sculpted in Height Map in ZBRUSH

 

Textured in Substance Designer

TILING ROCK TEXTURE - PBR

TILING ROCK TEXTURE - PHYSICALLY BASED RENDERING
 

Sculpted in ZBRUSH - Maps Extracted with ZAPP LINK - Textures Composited in Photoshop using Zbrush Generated Masks & Colour Tones

 

*Metallic Value - Greyscale Node - Black in Game Engine

TILING GROUND PLANE - PREVIOUS GEN SHADER
TILING GROUND PLANE - PREVIOUS GEN SHADER

TILING GROUND PLANE - PREVIOUS GEN SHADER
 

MUTLI MESH INSERT TOOL used to scatter Pine Needles and Twigs - Small details sculpted in Zbrush and arranged in the 2.5D Canvas.

BRICKS WITH BLEND APPLIED

Bricks with Blend Applied

TILING BRICKS LIGHT BROWN - PREVIOUS GEN SHADER

TILING BRICKS LIGHT BROWN - PREVIOUS GEN SHADER
 

Hand Sculpted in ZBrush and transferred via ZAPP LINK to Photoshop for Compositing - Exported Normals / Height / Blend Maps from ZBRUSH.

TILING BRICKS DARK
TILING BRCKS DARK / SMOOTH - PREVIOUS GEN SHADER

TILING BRICKS DARK / SMOOTH - PREVIOUS GEN SHADER
 

Hand Sculpted in ZBrush and transferred via ZAPP LINK to Photoshop for Compositing - Exported Normals / Height / Blend Maps from ZBRUSH.

FOLIAGE BRANCHES

FOLIAGE BRANCHES - PREVIOUS GEN SHADER
 

ZSPHERES and Fibermesh in ZBrush to create the High Poly Meshes - ZAPP LINKED from the 2.5D Canvas to Generate Texture for Planes in Photoshop.

IVY WALL
IVY TEXTURE

FOLIAGE IVY - PREVIOUS GEN SHADER
 

ZSPHERES and Fibermesh in ZBrush to create the High Poly Meshes - ZAPP LINKED from the 2.5D Canvas to Generate Texture for Planes in Photoshop.

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